New home, new job and no internet for months forced me to stay away from this blog. I hope to write something new as soon as possibile!
In board games, grids are used to simplify distance measurements and movements. In a two-dimensional plane there can be only three type of regular tassellation: triangular, square and hexagonal tiling. Triangular grids are rarely used in board games, due to their limited possibilities (each cell is connected only to other three adjacent cells), leaving only square and hex grid as viable solutions.
There are endless discussions on the internet about the superiority of one solution over the other. In this two-part article I will try to shed light on the pros and cons of each (hoping that this will help me in choosing which one to use for my wargame!). In the first part I will discuss the mathematical aspects, while the second part will deal with more practical issues.
As I wrote in my previous post, my goal is to create a wargame that fits the needs of my gaming group. What are these needs?